Hi my name is Doug Tarlow, some people call me Douglas. I am interested in Design, Technology and Innovation. I apply my skills towards creating new products, improving existing ones and helping others bring their ideas to market. This is my inspiration journal.
Want to use your tumblr blog? Too bad, we’re hijacking it and coercing you to “agree” to our new “terms of no-service”. I had to agree to provide tumblr with accurate personal information in order to write this post, but I didn’t. I lied and I’m proud of it.
Have a YouTube channel? Want to continue managing it?
Oh, that’s too bad, we’re going to coerce you into signing up for our service that is so abysmal… Have you heard of it, it is called Google+. I can’t manage my YouTube channel unless “I agree”.
Dear Google, I used to enjoy using your services. In the early days, the Google ethos was that each day a user delayed in using Google services was a day for them to improve the user experience. Obviously that trend has reversed itself. Doesn’t that mean they must either change or face their demise?
I don’t care which they do, but I for one am sick and tired of the coercion tactics now ubiquitous among most services online, including tumblr. I hereby end this blog.
I have been honored that people have considered my site a noteworthy design blog, but I am unwilling to compromise my personal integrity because I want to use a service. Dear Tumblr, I lied. All my information is false and I most certainly do not agree to your terms of service.
This is not my last post.
-Douglas Cameron Tarlow
Feb 12, 2014
gamification of education is senseless. why impute contrived value? education is inherently valuable.
This applies to all product teams effective ASAP. Products with high and very high user #s, those with pro and/or paid users may provide instead a ‘new look beta’ in which to more slowly transition their users.
1. action buttons of most importance shall be in the top of the left nav in red.
2. we shall use iconic representation whenever possible.
3. in cases of uncertainty or inability of iconic representation to communicate action, single word, or only if absolutely necessary, double word, representation of action shall be used.
4. confirmation buttons shall be green.
5. we shall endeavor to, whenever possible, provide a less dense data presentation. breathe.
6. given our requirement for lower content density, we must be more careful with the words and actions we present to users.
7. we use drop downs over modals.
8. groups, and reader are exempted, because of their imminent shutdown. (I suspect)
9. when we are uncertain about design decisions, we shall avoid designing.
Questions about whether design is necessary or affordable are quite beside the point: design is inevitable. The alternative to good design is bad design, not no design at all. Douglas Martin, 1989 
Or at least this is how I imagine it went.